CURST - Forbiddance Edition
Tabletop RPG
My new RPG CURST - Fobiddance Edition is now available for sale in PDF format on DriveThruRPG.
The Game:
The world pretends you do not exist while you are on the road. It leaves doors unlocked. It carefully ignores your Shape. It looks away at the right moments.
But only until you are inevitably drawn to the places of the Land.
CURST: The Forbiddance Edition is a tabletop roleplaying game about uncanny creatures beholden to rules. You play Monsters walking an emergent thread of Paths beaded with dangerous Places. You do not explore to conquer—you move because staying is bad.
System Overview:
- Players: 2–5 Players + 1 GM
- Format: 82-page standalone core rulebook
- Dice Required: D6, D12, D20
- Tone: Folk-horror, quiet melancholy, transactional survival
You carry a Hunger you cannot satisfy, a Forbiddance you cannot safely break, and a Tell that constantly threatens to reveal what you are. Step into a Land that keeps no calendar, only roads and thresholds.
Do not leave the Path.
Contents:
- Character Rules: Modular Monster generation using Shape, Hunger, Forbiddance, and Tell.
- Core Mechanics: Simple D20 + Stat system with three outcome tiers (Clean Success, Success with a Cost, Failure).
- Procedural Content: D12 generation tables for Places (Mask, Truth, Demand, Voice) and Mortal NPCs (Look, Manner, Burden, Oddity).
- Path System: 36 detailed Landmarks with specific tests, costs, and narrative hooks.
- GM Guidance: Advice on pacing the Clock, managing violence without HP, and tracking how the Land remembers player actions.
- Appendices: Argot (monster language) primer, sample actual play transcript, and the character sheet.
Search ‘CURST’ in DriveThruRPG, or visit this link:
https://www.drivethrurpg.com/en/product/579844/curst-forbiddance-edition




